DragonFire
High Supremacy Member
- Joined
- Jan 1, 2000
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I am sure the community will have plenty to do. The kits were just released to the kickstarter community so expect some dev time before the real nice mods come out.![]()
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I have a couple of quick upgrade ideas :
- Use a snap latch instead of a screw to close the loading chamber.
- links for the ammo belt and the tubes is separated when the nerf darts are pushed into the chamber. Meaning can technically build an attachment for the ejection port that splits the spent links and tubes into 2 different bags. Saves a bit of time "cleaning up". But won't be as much fun as seeing "casings" flying out everywhere though
- or, if got more skills, redsign the belt into an continuous loop. Ie
- links don't decouple;
- tubes will have a section built like a spring, allowing the tubes carrying the nerf darts to stretch forward into the "firing chamber" to deliver the darts. Emptied tubes and links then feed directly back into backpack as a continuous belt. No need to spend 30 mins to reconnect the links and tubes. Just need to reload the darts into the links.
If someone started machining a plunger chamber out of aluminum, I'd sign up immediately. The engineer in me says this bugger is a major failure point due to the propensity for dry fire up to 50 times a second.
This gatling is a bit of a novelty btw. The tubes are actually the barrel, and the delinking mechanism is pretty much near identical to what is in the m134 or vulcan. It may not be so trivial to engineer the delinking out without a lot of drive system rework.
I do know that someone is working on a automatic reload machine of sorts. a primary interest of mine is to see if i can mod the system to reliably take stefans instead of full length darts. The breech seal by nature of operation isn't the best, and using soft, well sealing materials may represent excessive wear given the rate of fire. It is a system for throwing an overwhelming volume of low grade fire, not one for effectively destroying a downrange target.