Elite: Dangerous

Pyre

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Elite: Dangerous' original budget was £8m
Sandbox spaceship game Elite: Dangerous may have only - only! - raised £1.58m ($2.5m) on Kickstarter, but that was just a fraction of the original budget.

"The original budget, because we put a lot of our money towards it, was £8m," David Braben - the man in charge - told me at Gamescom. And, he added, "it's grown by quite a lot".

"We're a public company so we can't put out figures without first putting them to the City, but let's just say we're very, very happy."

It may not be the $50m (£30m) that Star Citizen - that other crowd-funded space game - has managed to raise, but Braben's studio Frontier Developments has been turning out games reliably for a decade, and turning a profit.

Chris Roberts' Cloud Imperium Games, on the other hand, was founded in 2012 to make Star Citizen. Will it be as efficient - will it matter?

Elite: Dangerous continues to make money as people buy beta access at £50 a pop. This also buys you the full game.

In mid-August when we spoke, more than 75,000 people were playing the Elite: Dangerous beta, providing "more and more money that moves ever closer to the game breaking even in a really good way".

"Oh we already have enough [money] to see it through," Braben added, almost chastising me for suggesting such a thing. "It all means it just de-risks it in a really good way."

(Kickstarter backers who pledged enough money for beta access will be included in that 75,000 figure, but not everyone pledged big, and only 25,681 people in total backed the project there.)
more @ Elite: Dangerous' original budget was £8m • Eurogamer.net
 

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Beta v1.06
Hotfix just released for the bug affecting Cobra owners:

Beta v1.05:
Event scenarios added
New black markets added
Phase transition timing telemetry added
When a wake times out, don't release the (already released earlier) island hook, and so don't lose your current island and drop out of your session
When sending a naked SEQ, remember it incase we need to resend - fixes some random disconnections
Fix a bug in LetterSchedulingRecord - was not taking Level into account if Urgency was 1.0
Fix calculation of available space for fragmenting letters
When forking authority use the 'object appears in new session' mechanism to broadcast forkage.
Fix for null machine being removed from session
Adding a new set of mirrored hardpoint doors to fix UV issues WRT to paintjobs
Removing a random bunch of emmissive polys in one of the hardpoint openings
Added three skins for the Pirate NPC's
Cobra Mk III art updates
Ensure that m_lettersReservedForLater is cleared when a machine disconnects
When counting repeated ACKs, count the ACKs actually sent in response to a repeated SEQ number
Verify coordinates before sending a ClaimIsland or UpdateIsland call
Protect server against invalid data in UpdateIsland
 

Pyre

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This is a Developer session by David Braben at EGX London 2014.

Combat, Piracy, Bounty Hunting, Trading & exploring - David Braben explains how you can do it all in Elite: Dangerous at this year's EGX 2014 sponsored by Virgin Media.


http://i.imgur.com/wj0r4hH.png

http://i.imgur.com/T3vkBJ1.png

http://i.imgur.com/7aZZu1A.png



and even main stream media has an interview with David Braben!
BBC News - Elite co-creator David Braben on Eurogamer event

And finally this week's sneak peak #52!
http://elitedangerous.com/extra/pick_of_the_week/peek_of_the_week_52.jpg
 

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Z5TR6Dr.jpg


4K image
idwyUkH.jpg


a kid enjoying the game


Fast docking with a Sidewinder
 

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A young woman, born on a planet she deemed unworthy of naming, shares her story through a musical piece she wrote and art she created. For now she has chosen to remain nameless and has refused to elaborate upon her story.
 

Pyre

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those interested in getting the game, do note it is still in beta. and still has alot of content to be added.
 
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