Yeah.. something like that.
Before the release of DLSS 4, I always used DLAA at 1440p because native rendering couldn’t even compare.
Native can be a hit or miss, but in modern titles, it’s often more misses than hits. As a result, even the latest version of DLSS 3 with DLAA tends to provide more consistent image quality.
By DLSS 3, I specifically mean version 3.8.1, this is the version before DLSS 4 released which was already a huge step up compared to older versions.
DLSS 3 saw numerous improvements over time, so to achieve the best results, you’d need to use the latest dlss dlls for your game.. Its best to use DLSSTWEAKS, enable dll override method and use Preset E for 3.8.1. For some reason, preset F was recommended for DLAA but it's so blurry compare to Preset E, so i used Preset E.
In DLSS 4, presets J and K enable the transformer model which is good for upscaling, but for DLAA its better to force the CNN-based model to avoid unnecessary performance tax. DLSS 4 preset E is functionally identical to DLSS 3.8.1 preset E, which was considered the best state for DLSS 3.